Tuesday

Sith Lord Druggie


Knights of the Old Republic. Well I know the sequel is out, but I believe that RPGs never lose their gaming value. =p

Anyway, an interesting thing I discovered is that combat drugs play a key role in this game, amusingly enough. Before fighting bad Jedi (or anyone for that matter) it makes a great deal of sense to jack up on, say, hyper adrenal strength stimulants, and echani battle stimulant drugs. Then you absolutely own any enemy you come across, even boss battles.

Yeah, the way of the Jedi is through doing drugs. =p

I guess this is the equivalent of my Neverwinter Nights characters drinking potion of Bull Strength and Owls Wisdom before fighting. Since this game IS made by Bioware.

Oh BTW... the best and most memorable droid character I have seen ever, appears in this game - HK-47, a psychotic protocol / assasination droid. You pick him up at a secondhand droids dealer on Tatooine. The voice acting is marvellous and his dialog is side achingly funny. Damn I wish I could show you guys =p His dialog is the only one in the game I don't skip past (ie actually listen to the voice actor speak all the lines instead of just reading the text and moving on)

Monday

Pretty Graphics... But where is the game?


Ground Control 2 is the only game so far that runs FSAA (full screen anti aliasing) without choking or slowing down. FSAA is basically rendering each frame twice and averaging across both frames allowing it to perform a visual trick that makes our eyes see diagonal lines as smooth rather than jagged.

Every other game that tries FSAA becomes unplayably choppy.

Too bad about the actual game itself : not very interesting to play, and the modelling and texturing of the UNITS themselves in the game is quite uninspiring... only the backgrounds and scenery is nice. Too bad, since there are several very unique innovations to strategy gaming here introduced by Massive Entertainment : different armour penetration profiles based on which side of the tank is hit by enemy fire, the concept of "pinning", concept of stealth and perception ranges. This feels far more like a strategy wargame than anything I have played before.

Damage taken based on direction of enemy fire makes sense : most vehicle armour is placed on the front. Even for infantry : when they take cover to fire back at the enemy, they position themselves in such a way that terrain features block lines of fire from the front.

Pinning : units under fire take a penalty to their attack accuracy and movement rate. Makes sense : for infantry they have to stay in cover, and even tanks crew to some extent perform worse under pressure.

Stealth and Perception : All units have a stealth rating which measures how hard it is to detect : a tank has much lower stealth than a footsoldier, while a sniper equipped in camo gear and lying perfectly skill in a forest has a very high stealth rating. All units can be detected if they are close enough, just depending on their stealth rating (modifed by environmental factors : direction of sun, cover, weather) and the perception rating of the detecting unit (expect that tanks have poor perception compared to a footsoldier, since you can't see as much and hear anything over the noise of the engines or insulated inside crew compartment, unless the tank is equiped with sensory gear).

Other neat features which weren't actually innovations : direct line of sight (LOS) engine allows for you to hide units within terrain features, like putting some soldiers in a trench. No one outside can see in, but you can't see out either : that's why you have that sniper lying in wait in the bushes out there.

All this serves to focus the game more on battle tactics : the need to flank an opponent (infantry anti tank rockets ineffective against tank front armour, must seek side / rear firing angle).. the need for spotters, having high visual range / high perception / high stealth rating units. The need for pinning weapons.

An interesting concept they introduced which isn't really relevant to most strategy games is shielding. Everyone has access to some unit with a mobile shield projector, which protects a spherical area around it from missiles and slow moving projectile attacks, like artillery and mortars. Two ways to get around shields : use weapons which ignore shields (like chemical weapons or standard projectile weapons) or overload them (they can only block a certain number of impacts per second). On the other hand the defender can overlap shields to give increased protection to the units inside.

It's an interesting game itself to get around the shielding : you can try artillery bombardment around the edges of the shield, hoping some energy blastback will injure the units inside... or you can time a massive artillery barrage with a missile barrage and an orbital bombardment and hope some will get through and hit enough shield projector units that subsequent attacks can get through.

Thursday

DDR anime mixes =p

Thanks to Ken I am enjoying the full collection of DDR Anime remixes 1 through 6. Haha, such leet songs, luckily I'm a guitar and drums fan and don't mind music with lots of synth.

Not having my DDR pad (leaving it at home) means I have to play with the arrow keys on my keyboard, which looks like it sucks but it's more fun than it looks.

Ramping up the difficulty and using your fingers means the bottleneck is not how fast you can move your feet but how fast your brain and eyes can process the moves. It's an entrancing game, especially with fast upbeat songs that you like. You're interacting with the music, and you can even think of it like you're playing the music (like a piano) rather than just passively listening to it.

Tuesday

Shopping! Shopping! Shopping!

If you're interested in what I bought in China, I posted up my haul on Purple Mascara, a shopper's community. Yes I confess to frequenting it and envying all the girls their stuff.

Not today though!

Take a look!

Sunday

Star Wars Episode 3.


Congrats to George Lucas : this film is actually watchable compared to the first two which had me cringing all the way.

I expected this movie to open with a bang and I wasn't disappointed : a big space battle with cap ships duking it out amidst a swarm of starfighters. I guess there wasn't enough budget in Episodes 4/5/6 for much of that : these shots look gorgeously detailed. (see picture). Then a daring mission by two jedi (of course Obi Wan and Anakin) to break into the command ship and rescue Palpatine, fighting with Darth Sidious and General Grievious along the way. And R2 gets to kick some ass as well, really love that droid. =p And guess what, the action never really stops : one of the best action shows I've seen in a long time. Well on the other hand the actions scenes could be less tightly spaced, and some scenes were pretty rushed, especially the crucial point where Anakin turns to the Dark Side... that was a pretty fast decision there eh?

Yet I will have to resign myself to the fact that Anakin X Padme scenes will always suck. The way Anakin turned to the Dark Side was pretty believable, (believe it or not), the only flaw in the whole thing was the unconvincing relationship between Anakin and Padme, but that's a flaw in the acting rather than flaw in the storyline.

Pretty violent show : lots of people being chopped up by lightsabres, I was a bit queasy by the end myself =p

Strange things I noticed.

Kashykk : what's up with that, when various books have described Kashykk as a planet with trees kilometers tall and wookies as arboreal and the planetary surface absolutely full of deadly lifeforms (hence why wookies are arboreal) and huge 'cloud cities' strung across the huge trees. Well perhaps I was mistaken...

Obi Wan owning Anakin at the end : with some super saiyan lightsabre attack and then, leaving him to die in such a pitiful manner. I wouldn't leave even my worst enemies in that kind of pain and condition, at least if they're going to die I would finish them off on humanitarian grounds. This from the Jedi Master who claims "I love you like my brother".