Monday

Another day, another sunset.


Been sick. Nothing really to mark the passing of the days, except another setting of the sun.

The Dawn of War community is dying. It never really had the critical mass of players to succeed : roughly 300 people online concurrently at any one time in a community of roughly 5000 active players online. Relic Entertainment have dragged their feet for quite awhile over the patch 1.3 : yet its times like these that we remind ourselves that Blizzard Entertainment also took quite a few months over patch 1.13 to fix the Beastmaster imbalance.

Maintaining a game post production is quite expensive : say they dedicate 4 programmers fulltime to maintaining company x player relations and to work on patching, balancing and adding new features, that's about USD 300,000 a year, roughly, for at least 3 years. That is what makes the difference between a game that is forgotten after a year, and one that defines the gaming scene for a decade.

Google tip : if you want Google search results to only return searches from a specific domain, you do a search for something like this. Where Aetherfox was my old nick. This is useful for searching sites that do no have an internal search feature.

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